Gaussian Splatting
Original 3D Gaussian Splatting implementation for real-time radiance field rendering.
About
3D Gaussian Splatting from Inria and the Max Planck Institute is the original implementation of real-time radiance field rendering using a set of optimized 3D Gaussians. It reconstructs a scene from multiple photos with training measured in minutes and renders novel views at high frame rates, avoiding the slow neural networks of earlier radiance-field methods. It underpins many later 3D generation tools. Released for research use.
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Details
- Category
- 3D Model Generation
- Price
- Free
- Platform
- Local/Desktop
- Difficulty
- Advanced (4/5)
- Minimum VRAM
- 8 GB
- Added
- Apr 3, 2026
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