Tools/3D Model Generation/Gaussian Splatting
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Gaussian Splatting

Original 3D Gaussian Splatting implementation for real-time radiance field rendering.

Open SourceSelf HostedOffline CapableGPU Required (8GB+ VRAM)
0.0 (0)

About

3D Gaussian Splatting from Inria and the Max Planck Institute is the original implementation of real-time radiance field rendering using a set of optimized 3D Gaussians. It reconstructs a scene from multiple photos with training measured in minutes and renders novel views at high frame rates, avoiding the slow neural networks of earlier radiance-field methods. It underpins many later 3D generation tools. Released for research use.

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Details

Price
Free
Platform
Local/Desktop
Difficulty
Advanced (4/5)
Minimum VRAM
8 GB
Added
Apr 3, 2026

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